Tag Archives: gaming

Games & Civic Awareness – a compilation

Next week I’ll be doing a short, hands-on workshop for faculty here @ SEU on applications of educational games.  The focus of this workshop is to present faculty with different types of persuasive games that may help promote civic awareness as well as an awareness of social and political processes in a variety of areas. […]

Climate Change

First off, let me again reiterate that not all educational games are created equally–so my intention is to provide a peek into the games that I think get the learner interested by encouraging them to learn how systems behave and to learn “content”–by uncovering it, presenting them with both challenge and immersion through narrative.  Although […]

Games 4 Change

So, as a follow-on to a workshop last week, and in preparation for an upcoming workshop I thought I’d share a few thoughts about more games in this “Persuasive Games” genre that are highlighted by the website, Games For Change (G4C)–their motto: “Real world games, real world impact”.  G4C was created in 2004 and is […]


In keeping with the recent series of posts on persuasive games, I thought I’d post on a game that is somewhat less serious and can be categorized as ‘political satire’.  The game is Oiligarchy, which is produced by Molle industries (whose motto btw is “Radical games against the dictatorship of entertainment”). In Oiligarchy the player […]

Validity & learning

Should classes use these games as teaching & learning tools?  How we know that game content is relevant to learning, or even valid?  Personally, I defer to the experts.  I think it’s up to both the students and the professor of the class to validate the content of media-supported content.  In many ways, games that […]

Ethics of Persuasion

As one of my favorite profs in the College of Ed @ UT, Dr. Northcutt, told me my first semester back in grad school, “It’s not about the answers folks, it’s about the questions…” So, how do we know that the questions raised by these games are valid?  Who decides the rules that drive these […]

Games & Civic Awareness

As a recent explorer in the world of educational gaming, I’ve learned that games really do have much to teach–but not just about “content”, skills or problem-solving skills.  I’m talking about a game’s ability to reveal ‘how things work’–in organizations, cultures and politics alike and in doing so help us to see a particular point […]

Peace…in your time?

Peace?  …Not easy if you’re playing PeaceMaker.  PeaceMaker is produced by Impact Games and is a game / simulation that puts the player in the driver’s seat as either the president of Palestine or the president of Israel.  A game trailer and demo is available on the PeaceMaker site. I consider myself barely informed on […]

‘Game-based Learning’ – Attention spans

I recently read the book, “Digital Game-based Learning” by Marc Prensky.  [ Prensky, M. (2001). Digital game-based learning. In: McGraw Hill. ] Although I have a critical view of some points made by Prensky, I think there are a couple items that are worth a look over the next post or two. Presnky cites research […]

Gaming “Beyond Edutainment”

I’d like to share my thoughts on a dissertation I’ve recently run across on educational gaming titled “Beyond Edutainment Exploring the Educational Potential of Computer Games” (Simon, E.-N. (2005). Beyond Edutainment. IT-University of Copenhagen, Copenhagen.).  Although a comprehensive review is beyond the scope of this blog, I think this dissertation offers an incredibly useful and […]

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