Category Archives: Trends

Virtual Worlds Snapshot

Doing another class on virtual worlds–including but not limited to Second Life, and using the Second Life 2.0 viewer live for the first time!  We’re going to explore a snapshot of how people look @ virtual worlds, from the perspective of Second Life to organizations such as the Association of Virtual Worlds to Hypergrid Business, […]

Games 4 Change

So, as a follow-on to a workshop last week, and in preparation for an upcoming workshop I thought I’d share a few thoughts about more games in this “Persuasive Games” genre that are highlighted by the website, Games For Change (G4C)–their motto: “Real world games, real world impact”.  G4C was created in 2004 and is […]

Math is exciting? Really?

If you’re a kid who’s played one of the math games offered by Tabula Digita’s DimensionM series, you might think so.  I learned about DimensionM from the recent 2009 NMC Summer Conference in Monterey (thanks to Bryan from NITLE!).  As part of my survey of the educational gaming landscape, I downloaded & played a couple […]

To game or not to game?

Most of the recent posts have focused exclusively on Second Life and virtual worlds.  However, I’d like to turn my attention towards another, albeit related platform–educational gaming.  One of the most interesting aspects about gaming is its interdisciplinary nature.  From the complex cross-section of skills needed to design an educational game, to the cross-section of […]

Second Life, Educators, & Virtual Worlds

I’ve recently had the opportunity to help a faculty member and her course with Second Life. As a result, I’ve decided to take the opportunity to compile some resources that might be helpful for folks looking to get started using Second Life as an educational tool. There are plenty of educational resources in the way […]

Concepts related to social bookmarking

In doing some research on social bookmarking, I came to discover connections with some interesting ideas– Folksonomy (individually constructed, but socially shared taxonomy, byThomas Vander Wal) being one example.  Here are a few others: Connectivism:  by George Siemens – a learning theory rooted in application of learning in a network-based environment Collective Intelligence:  by Pierre […]

Social Bookmarking Strategies

Another good resource for social bookmarking is Social Bookmarking Strategies for Interactive Learning by Deborah Everhart & Shirley Waterhouse.  This resources is also found on Blackboard Scholar’s wiki.  Although the suggested approach was written for faculty using Blackboard Scholar, I believe the approach can work for other resources.  I would add one caveat–Blackboard allows faculty […]

What makes Educational Technology Innovative?

From my viewpoint, design of innovative educational technology involves the use of innovative technologies, guided by strong instructional design to support learning.  For many learners today, it can also mean finding a place where innovative ideas, promising technology, information, and a systematic approach to instruction converge within what Henry Jenkins has described , as a […]

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